![]() You’d probably assume, “Oh, he’s looking forward to eating it, right?” So let’s say the text ID is the only context you have, and it’s the first time you’re seeing this. Literally, it reads, “Oh, I’m real grateful for that! You’re a good person, whippersnapper. Let’s take a closer look at the text in question so you can get a better idea of what we mean. In fact, one of the reasons we were able to identify this issue specifically was because the majority of our team had played the original version, and had context on what sort of scenarios Charlie and Cole’s reaction text would be used in! Here’s a question for some longtime series fans: in the original AWL, do you remember what Charlie and/or Cole’s response was when you gave them a coin from the ruins? They’d tell you that they couldn’t wait to eat your coin, which probably seemed a bit off to most farmers.īut here’s the thing: there’s a legitimate reason that some gift reactions in the original game were hard to pin down for a single context! It takes a lot to know when a certain resident reaction/response will be used in this game, and what sort of items that response is for. If you’re ever playing the game and wonder why something is worded the way it is, there’s a very good chance we had a reason for writing things in specific ways! Despite being an 18-year-old game, AWL’s text systems are some of the most intricate we’ve worked on for a STORY OF SEASONS title, so we wanted to share some of the basics with you. ![]() This time, we’d like to talk about some of the more technical aspects of A Wonderful Life’s (AWL’s) localization. If you haven’t checked it out yet, we recommend you give it a read before (or after!) you dive into this blog. ![]() Hello again, farmers, and welcome to another localization blog for STORY OF SEASONS: A Wonderful Life! In our last blog, we talked about some of the name changes players can expect in the new localization, the new character designs, and our general localization direction for the game. STORY OF SEASONS: A WONDERFUL LIFE – Localization Blog #2 ![]()
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